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Game of Life simulator using hashlife algorithm

Game of Life simulator using hashlife algorithm
from version 1.4-1


Golly simulates Conway's Game of Life with an arbitrarily large grid of cells. It can optionally use a hashlife algorithm, which allows it to rapidly compute generations for huge patterns, and to compute many generations into the future at a time.

Golly provides a graphical interface for viewing and editing cellular automata. It supports copy and paste, zoom, auto-fit, multiple layers, and viewing different areas of a pattern simultaneously in different areas of a window.

Golly can load patterns from RLE, Life 1.05/1.06, dblife, and macrocell file formats; it can also interpret images as Life patterns. Golly provides integrated help, including a copy of the Life Lexicon.

Golly also supports other rules for 2D cellular automata with an 8-cell neighborhood, and supports 1D cellular automata.

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5998 other people were interested in this package here. The newest known version of this software is 2.7-1 (Information last updated about 18 hours ago.)