two single player campaigns for Doom-compatible engines
DescriptionThe Freedoom project aims to produce three base-game data files (IWADs) for Doom-compatible engines. With it comes the capability to also play the wide range of mods created for Doom by a vibrant community. Freedoom: Phase 1 contains four chapters, nine levels each, to provide a smoothly-paced first person action game. In it is a wide variety of mazes and enemies to fight and challenge your reflexes. Freedoom: Phase 2 is a 32-level game, expanding upon Phase 1 and adding a double-barrelled shotgun and more enemy types, along with even more brutal gameplay to really test your limits. Freedoom: Phase 1 is fully compatible with The Ultimate Doom mods. Freedoom: Phase 2 is fully compatible with Doom II and Final Doom mods.
28690 other people were interested in this package here. The newest known version of this software is 0.10.1-2 (Information last updated about 11 hours ago.)
Upload new screenshots
Thanks for uploading more screenshots. Please note:
- Your screenshot should contain a typical scene when working with it.
- Take only a screenshot of the respective application and not of your whole desktop (unless the screenshot is meant for a window manager).
- Your screenshots must be in PNG format.
- You can upload multiple images at once.
- Your screenshot need to be approved by the moderators first. You will already see your screenshot but it will not be visible to others instantly. If moderators reject your upload you will get notified next time you visit this site (requires cookies).
- Images larger than 800x600 pixels will automatically be reduced. So don't try to capture too much detail in a screenshot. It may become unreadable. Shrink the applications window if possible.
- Screenshots are made public and can freely be used by anyone.
- Useful programs for making screenshots are shutter, ksnapshot (KDE), gimp, xwd or scrot. See the Debian wiki for more information on how to make screenshots under Debian.
- Please set your language to english so that everybody understands it. If you don't use english by default please start your application from a shell using after setting "export LANG=C".