libogre1.12.10

3D Object-Oriented Graphics Rendering Engine (libraries)

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

python3-mceliece

Classic McEliece microlibrary - Python wrapper

libmceliece is a Classic McEliece microlibrary. libmceliece has a very simple stateless API based on the SUPERCOP API, with wire-format inputs and outputs, providing functions that directly match the KEM operations provided by Classic McEliece, such as functions

r-bioc-ballgown

Flexible, isoform-level differential expression analysis

Tools for statistical analysis of assembled transcriptomes, including flexible differential expression analysis, visualization of transcript structures, and matching of assembled transcripts to annotation.

opustags

view and edit Ogg Opus comments

Edit Opus tags in batch with command line flags, export or import tags through text files, or edit tags interactively using your preferred text editor.

nihstro-headers

3DS shader development headers

Headers for development with nihstro

node-token-types

Primitive token library used to read and write from a node Buffer

Common token types for decoding and encoding numeric and string values. Although it is possible to use this module directly, it is primary designed to be used with strtok3 tokenizer.