libmeshoptimizer1d

Mesh optimizing library for 3D object rendering

Description

When a GPU renders triangle meshes, various stages of the GPU pipeline have to process vertex and index data. The efficiency of these stages depends on the data you feed to them; this library provides algorithms to help optimize meshes for these stages, as well as algorithms to reduce the mesh complexity and storage overhead.

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Homepage

https://github.com/zeux/meshoptimizer


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