inform
story file compiler for the Inform interactive fiction language (v6)
Inform is an object-oriented language for text adventure games which
are commonly known as "interactive fiction". The story files are
compiled into a special form of bytecode (Z-code) which can then
be run by Z-code interpreters that exist for a multitude of
operating systems.
steam-devices
Device support for Steam-related hardware
Installing this package configures udev to allow logged-in local users
to access various gaming-related hardware devices, such as:
printer-driver-escpr
printer driver for Epson Inkjet that use ESC/P-R
ESC/P-R is a common language for selected Epson printers that supports every
media type, paper size and associated printing mode available on those
printers. It is suited especially for consumer electronics devices and
embedded equipments. ESC/P-R allows many kinds of devices to connect and
communicate with Epson inkjet printers, expanding possibilities for use with
medical equipment, measuring equipment, electronic whiteboards, and at home
with home electronics and game machines.
openmsx
MSX emulator that aims for perfection
openMSX is an open source MSX emulator that uses a unique emulation model,
which tries to achieve the highest level of accuracy possible. It allows
emulating a large number of different MSX machines. Combined with the
C-BIOS ROM-files that are available in a separate package, you can run game
ROM-files without the need for non-free BIOS ROM files.
openscenegraph-3.4
3D scene graph, utilities and examples (binaries)
A portable, high level graphics toolkit for the development of high performance
graphics applications such as flight simulators, games, virtual reality or
scientific visualization. Providing an object orientated framework on top of
OpenGL, it frees the developer from implementing and optimizing low level
graphics calls, and provide many additional utilities for rapid development of
graphics applications.
openscenegraph-3.4-examples
3D scene graph, examples (sources)
A portable, high level graphics toolkit for the development of high performance
graphics applications such as flight simulators, games, virtual reality or
scientific visualization. Providing an object orientated framework on top of
OpenGL, it frees the developer from implementing and optimizing low level
graphics calls, and provide many additional utilities for rapid development of
graphics applications.