Python3 implementation of the Leiden algorithm in C++

This package implements the Leiden algorithm in C++ and exposes it to Python. It relies on igraph for it to function. Besides the relative flexibility of the implementation, it also scales well, and can be run on graphs of millions of nodes (as long as they can fit in memory). The core function is find_partition which finds the optimal partition using the Leiden algorithm, which is an extension of the Louvain algorithm for a number of different methods. The methods currently implemented are


C++ library for the Real Time Publish Subscribe protocol

This package is part of eProsima FastDDS. RTPS is the wire interoperability protocol defined for the Data Distribution Service (DDS) standard by the Object Management Group (OMG).


small fast s-expression library

This library is intended for developers who wish to manipulate (read, parse, modify, and create) symbolic expressions (s-expressions) from C or C++ programs.


TUI (Text User Interface) framework for Python inspired by modern web developmen

Textual uses Rich to render rich text, so anything that Rich can render may be used in Textual.


raphf module for PHP

A reusable split-off of pecl_http persistent handle and resource factory API.


Unified library for games from multiple sources

GameHub is a unified library for all your games. It allows you to store your games from different platforms into one program to make it easier for you to manage your games. With GameHub, you can: