gobjc-for-build

GNU Objective-C compiler for the build architecture

This is the GNU Objective-C compiler, which compiles Objective-C on platforms supported by the gcc compiler. It uses the gcc backend to generate optimized code.

r-cran-hardhat

GNUR R construct modeling packages

Building modeling packages is hard. A large amount of effort generally goes into providing an implementation for a new method that is efficient, fast, and correct, but often less emphasis is put on the user interface. A good interface requires specialized knowledge about S3 methods and formulas, which the average package developer might not have. The goal of 'hardhat' is to reduce the burden around building new modeling packages by providing functionality for preprocessing, predicting, and validating input.

libxqdbm3t64

QDBM Database Libraries for C++ [runtime]

QDBM is an embedded database library compatible with GDBM and NDBM. It features hash database and B+ tree database and is developed referring to GDBM for the purpose of the following three points: higher processing speed, smaller size of a database file, and simpler API. This is the runtime package for programs that use the QDBM database library. This is only for programs which use the C++ interface.

qtgamepad5-doc-html

Qt 5 Gamepad HTML documentation

Qt Gamepad is an add-on library that enables Qt applications to support the use of gamepad hardware and in some cases remote control equipment. The module provides both QML and C++ interfaces. The primary target audience are embedded devices with fullscreen user interfaces, and mobile applications targeting TV-like form factors.

libtest-dbix-class-perl

Perl module for creating test cases for DBIx::Class applications

Test::DBIx::Class attempts to make it easier to write test cases for your DBIx::Class based applications. It does this in three ways.

libnetsvcs-8.0.0

ACE network service implementations - libraries

ACE network services provide reusable components for common distributed system tasks such as logging, naming, locking, and time synchronization.