gobjc-for-build
GNU Objective-C compiler for the build architecture
This is the GNU Objective-C compiler, which compiles Objective-C on platforms
supported by the gcc compiler. It uses the gcc backend to generate optimized
code.
r-cran-hardhat
GNUR R construct modeling packages
Building modeling packages is hard. A large amount
of effort generally goes into providing an implementation for a new
method that is efficient, fast, and correct, but often less emphasis
is put on the user interface. A good interface requires specialized
knowledge about S3 methods and formulas, which the average package
developer might not have. The goal of 'hardhat' is to reduce the
burden around building new modeling packages by providing
functionality for preprocessing, predicting, and validating input.
libxqdbm3t64
QDBM Database Libraries for C++ [runtime]
QDBM is an embedded database library compatible with GDBM and NDBM.
It features hash database and B+ tree database and is developed referring
to GDBM for the purpose of the following three points: higher processing
speed, smaller size of a database file, and simpler API.
This is the runtime package for programs that use the QDBM
database library. This is only for programs which use the C++ interface.
qtgamepad5-doc-html
Qt 5 Gamepad HTML documentation
Qt Gamepad is an add-on library that enables Qt applications to support the
use of gamepad hardware and in some cases remote control equipment. The
module provides both QML and C++ interfaces. The primary target audience are
embedded devices with fullscreen user interfaces, and mobile applications
targeting TV-like form factors.
libtest-dbix-class-perl
Perl module for creating test cases for DBIx::Class applications
Test::DBIx::Class attempts to make it easier to write test cases for your
DBIx::Class based applications. It does this in three ways.
libnetsvcs-8.0.0
ACE network service implementations - libraries
ACE network services provide reusable components for common
distributed system tasks such as logging, naming, locking, and time
synchronization.