libgles-nvidia-tesla-510-1
NVIDIA binary OpenGL|ES 1.x library (Tesla 510 version)
OpenGL|ES is a cross-platform API for full-function 2D and 3D graphics on
embedded systems - including consoles, phones, appliances and vehicles.
It contains a subset of OpenGL plus a number of extensions for the
special needs of embedded systems.
libglx-nvidia-tesla-510-0
NVIDIA binary GLX library (Tesla 510 version)
GLX ("OpenGL Extension to the X Window System") provides an interface between
OpenGL and the X Window System as well as extensions to OpenGL itself.
libnvidia-tesla-510-compiler
NVIDIA runtime compiler library (Tesla 510 version)
The Compute Unified Device Architecture (CUDA) enables NVIDIA
graphics processing units (GPUs) to be used for massively parallel
general purpose computation.
libnvidia-tesla-510-cuda1
NVIDIA CUDA Driver Library (Tesla 510 version)
The Compute Unified Device Architecture (CUDA) enables NVIDIA
graphics processing units (GPUs) to be used for massively parallel
general purpose computation.
libnvidia-tesla-510-fbc1
NVIDIA OpenGL-based Framebuffer Capture runtime library (Tesla 510 version)
The NVIDIA OpenGL-based Framebuffer Capture (NvFBCOpenGL) library provides
a high performance, low latency interface to capture and optionally encode an
OpenGL framebuffer. NvFBCOpenGL is a private API that is only available to
approved partners for use in remote graphics scenarios.
libnvidia-tesla-510-nvoptix1
NVIDIA implementation of the OptiX ray tracing engine (Tesla 510 version)
The OptiX API is an application framework for achieving optimal ray tracing
performance on the GPU.