libgles-nvidia-tesla-510-1

NVIDIA binary OpenGL|ES 1.x library (Tesla 510 version)

OpenGL|ES is a cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles. It contains a subset of OpenGL plus a number of extensions for the special needs of embedded systems.

libglx-nvidia-tesla-510-0

NVIDIA binary GLX library (Tesla 510 version)

GLX ("OpenGL Extension to the X Window System") provides an interface between OpenGL and the X Window System as well as extensions to OpenGL itself.

libnvidia-tesla-510-compiler

NVIDIA runtime compiler library (Tesla 510 version)

The Compute Unified Device Architecture (CUDA) enables NVIDIA graphics processing units (GPUs) to be used for massively parallel general purpose computation.

libnvidia-tesla-510-cuda1

NVIDIA CUDA Driver Library (Tesla 510 version)

The Compute Unified Device Architecture (CUDA) enables NVIDIA graphics processing units (GPUs) to be used for massively parallel general purpose computation.

libnvidia-tesla-510-fbc1

NVIDIA OpenGL-based Framebuffer Capture runtime library (Tesla 510 version)

The NVIDIA OpenGL-based Framebuffer Capture (NvFBCOpenGL) library provides a high performance, low latency interface to capture and optionally encode an OpenGL framebuffer. NvFBCOpenGL is a private API that is only available to approved partners for use in remote graphics scenarios.

libnvidia-tesla-510-nvoptix1

NVIDIA implementation of the OptiX ray tracing engine (Tesla 510 version)

The OptiX API is an application framework for achieving optimal ray tracing performance on the GPU.