libmgl-wnd7.6.0

library for scientific graphs (windows runtime library)

A free cross-platform library of fast C++ routines for plotting data in up to 3 dimensions. It can export plots to bitmaps and vector EPS, SVG, IDTF files. There are simple window interfaces based on GLUT, FLTK and/or Qt. MathGL can also be used in the console. There are interfaces to a set of languages, such as, C, Fortran, Pascal, Forth, Python, Octave.

dict-freedict-ell-nld

Modern Greek-Dutch dictionary for the dict server/client

This is the Modern Greek-Dutch dictionary from the FreeDict project. It contains 11516 headwords (FreeDict status: big enough to be useful). It can be either used with the dictd server and a dict client or with GoldenDict.

qml6-module-qtquick3d-materialeditor

Qt 6 Quick 3D Material Editor QML module

Qt is a cross-platform C++ application framework. Qt's primary feature is its rich set of widgets that provide standard GUI functionality.

nextpnr-gowin-qt

FPGA place and route tool for Gowin GW1N - with GUI

nextpnr is a FPGA place and route tool. Its purpose is to turn a topological description of digital hardware produced by an FPGA logic synthesis tool such as yosys into an elaborate map of connections between the hardwired functional units available inside the FPGA's fabric.

libstd-rust-1.76

Rust standard libraries

Rust is a curly-brace, block-structured expression language. It visually resembles the C language family, but differs significantly in syntactic and semantic details. Its design is oriented toward concerns of "programming in the large", that is, of creating and maintaining boundaries - both abstract and operational - that preserve large-system integrity, availability and concurrency.

libignition-common4-av4

Collection of useful code used by robotics apps - AV libraries

Ignition common is a component in the Ignition framework, a set of libraries designed to rapidly develop robot applications. A collection of useful classes and functions for handling many command tasks. This includes parsing 3D mesh files, managing console output, and using PID controllers.