libnvidia-tesla-535-eglcore

NVIDIA binary EGL core libraries (Tesla 535 version)

EGL provides a platform-agnostic mechanism for creating rendering surfaces for use with other graphics libraries, such as OpenGL|ES.

libcritnib1

ordered map data structure with lock-free reads

Critnib is a data structure that provides a very fast equal and less-than/greater-than searches; it is a mix between DJBerstein's critbit and radix trees. While in bad cases it has worse memory use than binary trees, it works well on real-life data which tends to have a limited number of "decision bits": * fully random: divergence happens immediately * malloc addresses: clumps of distinct bits in the middle * sequences: only lowest bits are filled

libnvidia-tesla-535-fbc1

NVIDIA OpenGL-based Framebuffer Capture runtime library (Tesla 535 version)

The NVIDIA OpenGL-based Framebuffer Capture (NvFBCOpenGL) library provides a high performance, low latency interface to capture and optionally encode an OpenGL framebuffer. NvFBCOpenGL is a private API that is only available to approved partners for use in remote graphics scenarios.

libnvidia-tesla-535-cudadebugger1

NVIDIA CUDA Debugger Library (Tesla 535 version)

The Compute Unified Device Architecture (CUDA) enables NVIDIA graphics processing units (GPUs) to be used for massively parallel general purpose computation.

libnvidia-tesla-535-glvkspirv

NVIDIA binary Vulkan Spir-V compiler library (Tesla 535 version)

Vulkan is a multivendor open standard by the Khronos Group for 3D graphics.

libkdegames6private6

private part of shared library for KDE games

This package contains the private parts of the shared library used by KDE games.