libnvidia-tesla-535-eglcore
NVIDIA binary EGL core libraries (Tesla 535 version)
EGL provides a platform-agnostic mechanism for creating rendering surfaces
for use with other graphics libraries, such as OpenGL|ES.
libcritnib1
ordered map data structure with lock-free reads
Critnib is a data structure that provides a very fast equal and
less-than/greater-than searches; it is a mix between DJBerstein's
critbit and radix trees. While in bad cases it has worse memory use
than binary trees, it works well on real-life data which tends to
have a limited number of "decision bits":
* fully random: divergence happens immediately
* malloc addresses: clumps of distinct bits in the middle
* sequences: only lowest bits are filled
libnvidia-tesla-535-fbc1
NVIDIA OpenGL-based Framebuffer Capture runtime library (Tesla 535 version)
The NVIDIA OpenGL-based Framebuffer Capture (NvFBCOpenGL) library provides
a high performance, low latency interface to capture and optionally encode an
OpenGL framebuffer. NvFBCOpenGL is a private API that is only available to
approved partners for use in remote graphics scenarios.
libnvidia-tesla-535-cudadebugger1
NVIDIA CUDA Debugger Library (Tesla 535 version)
The Compute Unified Device Architecture (CUDA) enables NVIDIA
graphics processing units (GPUs) to be used for massively parallel
general purpose computation.
libnvidia-tesla-535-glvkspirv
NVIDIA binary Vulkan Spir-V compiler library (Tesla 535 version)
Vulkan is a multivendor open standard by the Khronos Group for 3D graphics.
libkdegames6private6
private part of shared library for KDE games
This package contains the private parts of the shared
library used by KDE
games.