librte-mempool-bucket22

Data Plane Development Kit (librte-mempool-bucket runtime library)

DPDK is a set of libraries for fast packet processing. Applications run in user-space and communicate directly with dedicated network interfaces.

gcc-14-offload-nvptx

GCC offloading compiler to NVPTX

The package provides offloading support for NVidia PTX. OpenMP and OpenACC programs linked with -fopenmp will by default add PTX code into the binaries, which can be offloaded to NVidia PTX capable devices if available.

libqt63dlogic6

Qt 6 3D Logic library

Qt is a cross-platform C++ application framework. Qt's primary feature is its rich set of widgets that provide standard GUI functionality.

fheroes2

recreation of the Heroes of Might and Magic II game engine

Heroes of Might and Magic II is a classic fantasy turn-based strategy/role-playing game which takes place in the land of Enroth, a place of magic. There are a multitude of creature types, from griffins to rocs, golems to pikemen, unicorns to hydras, and four different dragons. Each castle type has six different creatures, from the weak to the strong. There are six castle types, each corresponding to a hero class: Knight, Sorceress, Wizard (Good side), Barbarian, Necromancer and Warlock (Evil side). There are also six different types of neutral creatures you can recruit in special structures scattered about the maps.

libhalideaot12-0

fast, portable computation on images and tensors (virtual library)

Halide is a programming language designed to make it easier to write high-performance image and array processing code on modern machines.

libhalide12-0

fast, portable computation on images and tensors

Halide is a programming language designed to make it easier to write high-performance image and array processing code on modern machines. Halide currently targets: * CPU architectures: X86, ARM, MIPS, Hexagon, PowerPC, RISC-V * Operating systems: Linux, Windows, macOS, Android, iOS, Qualcomm QuRT * GPU Compute APIs: CUDA, OpenCL, OpenGL Compute Shaders, Apple Metal, Microsoft Direct X 12 Rather than being a standalone programming language, Halide is embedded in C++. This means you write C++ code that builds an in-memory representation of a Halide pipeline using Halide's C++ API. You can then compile this representation to an object file, or JIT-compile it and run it in the same process.