libglx-nvidia-tesla-460-0

NVIDIA binary GLX library (Tesla 460 version)

GLX ("OpenGL Extension to the X Window System") provides an interface between OpenGL and the X Window System as well as extensions to OpenGL itself.

libnvidia-tesla-460-compiler

NVIDIA runtime compiler library (Tesla 460 version)

The Compute Unified Device Architecture (CUDA) enables NVIDIA graphics processing units (GPUs) to be used for massively parallel general purpose computation.

libnvidia-tesla-460-fbc1

NVIDIA OpenGL-based Framebuffer Capture runtime library (Tesla 460 version)

The NVIDIA OpenGL-based Framebuffer Capture (NvFBCOpenGL) library provides a high performance, low latency interface to capture and optionally encode an OpenGL framebuffer. NvFBCOpenGL is a private API that is only available to approved partners for use in remote graphics scenarios.

libnvidia-tesla-460-glcore

NVIDIA binary OpenGL/GLX core libraries (Tesla 460 version)

The NVIDIA binary driver provides optimized hardware acceleration of OpenGL/GLX/EGL/GLES applications via a direct-rendering X Server for graphics cards using NVIDIA chip sets.

libnvidia-tesla-460-ngx1

NVIDIA NGX runtime library (Tesla 460)

The NVIDIA binary driver provides optimized hardware acceleration of OpenGL/GLX/EGL/GLES applications via a direct-rendering X Server for graphics cards using NVIDIA chip sets.

libnvidia-tesla-460-rtcore

NVIDIA binary Vulkan ray tracing (rtcore) library (Tesla 460 version)

Vulkan is a multivendor open standard by the Khronos Group for 3D graphics.