libglx-nvidia-tesla-460-0
NVIDIA binary GLX library (Tesla 460 version)
GLX ("OpenGL Extension to the X Window System") provides an interface between
OpenGL and the X Window System as well as extensions to OpenGL itself.
libnvidia-tesla-460-compiler
NVIDIA runtime compiler library (Tesla 460 version)
The Compute Unified Device Architecture (CUDA) enables NVIDIA
graphics processing units (GPUs) to be used for massively parallel
general purpose computation.
libnvidia-tesla-460-fbc1
NVIDIA OpenGL-based Framebuffer Capture runtime library (Tesla 460 version)
The NVIDIA OpenGL-based Framebuffer Capture (NvFBCOpenGL) library provides
a high performance, low latency interface to capture and optionally encode an
OpenGL framebuffer. NvFBCOpenGL is a private API that is only available to
approved partners for use in remote graphics scenarios.
libnvidia-tesla-460-glcore
NVIDIA binary OpenGL/GLX core libraries (Tesla 460 version)
The NVIDIA binary driver provides optimized hardware acceleration of
OpenGL/GLX/EGL/GLES applications via a direct-rendering X Server
for graphics cards using NVIDIA chip sets.
libnvidia-tesla-460-ngx1
NVIDIA NGX runtime library (Tesla 460)
The NVIDIA binary driver provides optimized hardware acceleration of
OpenGL/GLX/EGL/GLES applications via a direct-rendering X Server
for graphics cards using NVIDIA chip sets.
libnvidia-tesla-460-rtcore
NVIDIA binary Vulkan ray tracing (rtcore) library (Tesla 460 version)
Vulkan is a multivendor open standard by the Khronos Group for 3D graphics.