libmyguiengine3debian1t64
Fast, simple and flexible GUI - shared library
MyGUI is a GUI library which aims to be fast, flexible and simple GUIs in C++.
Features include
Layout Editor.
Multicolour text.
Per pixel cut.
Changing alpha support for widgets (also in states configuration).
Interface localisation.
Fast RTTI for safe casts.
Tool tips.
Animated cursors and pictures.
User xml resources.
Truetype fonts and fonts from texture.
Widgets controllers (moving, fading and so on).
Flexible configuration in xml config file.
Subskins with tiling, with direct access to texture.
Possibility to store any data in widgets items.
Skin themes.
Wrappers for fast UI development.
Drag'n'drop.
libmyproxy6t64
Credential Management Service Library
MyProxy is open source software for managing X.509 Public Key Infrastructure
(PKI) security credentials (certificates and private keys). MyProxy
combines an online credential repository with an online certificate
authority to allow users to securely obtain credentials when and where needed.
Users run myproxy-logon to authenticate and obtain credentials, including
trusted CA certificates and Certificate Revocation Lists (CRLs).
libmysql++3t64
MySQL C++ library bindings (runtime)
MySQL++ is a complex C++ API for MySQL (and other SQL databases
soon). The goal of this API is to make working with Queries as easy
as working with other STL Containers.
libusbredirhost1t64
Implementing the usb-host (*) side of a usbredir connection (runtime)
Usbredirhost is a library implementing the usb-host (*) side of a
usbredir connection. All that an application wishing to implement
an usb-host needs to do is:
* Provide a libusb device handle for the device
* Provide write and read callbacks for the actual transport of usbredir data
* Monitor for usbredir and libusb read/write events and call their handlers
libupb0t64
small protobuf implementation in C
upb generates a C API for creating, parsing, and serializing messages as
declared in .proto files. upb is heavily arena-based: all messages always
live in an arena (note: the arena can live in stack or static memory if
desired).