gr-framework

Universal framework of Graphical Kernel System (GKS) and OpenGL (metapackage)

GR is a universal framework for cross-platform visualization applications. It offers developers a compact, portable and consistent graphics library for their programs. Applications range from publication quality 2D graphs to the representation of complex 3D scenes.

gr-framework-plugin-base

Basic plugins for Graphical Kernel System (GKS) and OpenGL

GR is a universal framework for cross-platform visualization applications. It offers developers a compact, portable and consistent graphics library for their programs. Applications range from publication quality 2D graphs to the representation of complex 3D scenes.

gr-framework-plugin-full

All plugins for Graphical Kernel System (GKS) and OpenGL (metapackage)

GR is a universal framework for cross-platform visualization applications. It offers developers a compact, portable and consistent graphics library for their programs. Applications range from publication quality 2D graphs to the representation of complex 3D scenes.

gr-framework-plugin-gs

Graphical Kernel System (GKS) and OpenGL plugin for Ghostscript

GR is a universal framework for cross-platform visualization applications. It offers developers a compact, portable and consistent graphics library for their programs. Applications range from publication quality 2D graphs to the representation of complex 3D scenes.

gr-framework-plugin-qt6

Graphical Kernel System (GKS) and OpenGL plugin for Qt6

GR is a universal framework for cross-platform visualization applications. It offers developers a compact, portable and consistent graphics library for their programs. Applications range from publication quality 2D graphs to the representation of complex 3D scenes.

gr-framework-plugin-zmq

Graphical Kernel System (GKS) and OpenGL plugin for ZeroMQ

GR is a universal framework for cross-platform visualization applications. It offers developers a compact, portable and consistent graphics library for their programs. Applications range from publication quality 2D graphs to the representation of complex 3D scenes.