love
2D game development framework based on Lua and OpenGL
LÖVE was created to be a user-friendly engine in which simple (or
complicated) games could be made without having extensive knowledge
of system or graphics functions and without having to dedicate time
towards developing the same engine features time and time again.
mah-jong
Original Mah-Jong game
This is a set of programs to play the original Mah-Jong game: one
server, one client for a human player and one client for an AI
player. Hence the game can be played by 1 to 4 human players.
monopd
Monopoly game network server
monopd is a dedicated game server daemon for playing Monopoly-like
board games. Clients such as gtkAtlantic connect to the server,
which manages the game. Note that you do not need to install
this server unless you want to use one of the clients offline, or
play custom game types.
freedink-engine
humorous top-down adventure and role-playing game (engine)
Dink Smallwood is an adventure/role-playing game, similar to classic
Zelda, made by RTsoft. Besides twisted humor, it includes the actual
game editor, allowing players to create hundreds of new adventures
called Dink Modules or D-Mods for short.
angband
Single-player, text-based, dungeon simulation game
Angband is a single-player, text-based, dungeon simulation derived
from the game Moria, which was in turn based on Rogue. It is
often described as a "roguelike" game because the look and feel of
the game is still quite similar to Rogue (though there are now graphical
tiles available if you dislike ASCII gaming). Angband has been in more or
less continuous development since the early 1990s.
kigo
go game
Kigo is an open-source implementation of the popular Go game. Go is a
strategic board game for two players. It is also known as igo (Japanese),
weiqi or wei ch'i (Chinese) or baduk (Korean). Go is noted for being rich
in strategic complexity despite its simple rules. The game is played by
two players who alternately place black and white stones (playing pieces,
now usually made of glass or plastic) on the vacant intersections of a grid
of 19x19 lines (9x9 or 13x13 for easier games).