mumble
Low latency encrypted VoIP client
Mumble is a low-latency, high quality voice chat program for gaming.
It features noise suppression, encrypted connections for both voice
and instant messaging, automatic gain control and low latency audio
with support for multiple audio standards. Mumble includes an in-game
overlay compatible with most open-source and commercial 3D applications.
Mumble is just a client and uses a non-standard protocol. You will need
a dedicated server to talk to other users. Server functionality is
provided by the package "mumble-server".
holdingnuts
poker client
HoldingNuts is an open source multi-platform poker client and server.
You can play the popular Texas Hold'em variant with people all over
the world, meet your friends, run your own games and even setup your
own poker network.
lightyears
single player real-time strategy game with steampunk sci-fi
You have to build and maintain a steam distribution network on an alien
planet, while under attack from aliens and other hazards. The game has
three difficulty levels, an interactive tutorial, and a scoring system.
opencity
3D city simulator game
OpenCity is 3D city construction simulator. You can build some zones of
housing, trading and industry, electric plant and roads. Besides you can also
raise or lower the terrain.
OpenCity is similar in spirit to other city construction games, heading
towards a classic SimCity feeling, although with some additional features.
It is not intended to be a clone of any famous city simulator.
pysiogame
educational activity pack for kids
pySioGame is a set of educational activities and games for children aged
between 3 and 10. The activities are grid based and can be played all in
a single window. pySioGame includes maths, reading, writing, painting, and
memory activities.
gamazons
Amazons boardgame for GNOME
Amazons is a game played on a 10x10 chess board. Each side has four pieces
(amazons) that move like chess queens (in a straight line in any direction).
Instead of capturing pieces like in chess, the game is determined based on who
moves last.