libghc-werewolf-prof
game engine for playing werewolf within a chat client; profiling libraries
A game engine for playing werewolf within a chat client.
This engine is based off of the party game Mafia, also known as
Werewolf.
liballegro-physfs5.2
physfs addon for the Allegro 5 library
This package provides the physfs addon for the Allegro 5 library. This
addon provides an interface to the PhysicsFS library, allowing you to
mount virtual file-systems (e.g., archives) and access files as if they
were physically on the file-system.
liberis-1.3-21
WorldForge client entity library
Eris is designed to simplify client development (and avoid repeating the
same work several times), by providing a common system to deal with the
back end tasks. Notably, Eris encapsulates most of the work in getting
Atlas entities available on your client, logging into a server, and
managing updates from the server. Thus it can be considered as a session
layer above Atlas, providing persistent (for the session) objects as
opposed to Atlas ones (which are transient). It handles the client-side
implementation of the meta-server protocol, and querying game servers;
out-of-game (OOG) operations (via the Lobby and Rooms), and most
important in-game (IG) operations such as entity creation, movement and
updates.
libgrapple-dev
a network layer designed for games (development files)
vonsh
Snake-like game with line of people running around to get more food
Player has to pick up foodstuffs appearing randomly on the board,
and avoid colliding with obstacles and the line itself. With each picked up
food item, line grows in length, new obstacles appear,
and difficulty explodes ;). Game is based on libSDL.
libbulletsoftbody2.83.6
professional 3D Game Multiphysics Library -- soft body