libsoundio1
cross-platform audio input and output library
libsoundio is a lightweight abstraction over various sound drivers. It provides
a well-documented API that operates consistently regardless of the sound driver
it connects to. It performs no buffering or processing on your behalf; instead
exposing the raw power of the underlying backend.
libmercator-0.3-4
WorldForge terrain library
Mercator is primarily aimed at terrain for multiplayer online games and
forms one of the WorldForge core libraries.
It is intended to be used as a terrain library on the client, while a
subset of features are useful on the server.
libnvtt-bin
NVIDIA Texture Tools (Binaries)
NVIDIA Texture Tools is a collection of image processing and texture
manipulation tools, designed to be integrated in game tools and asset
conditioning pipelines. The primary features of the library are mipmap and
normal map generation, format conversion and DXT compression.
libnvtt2
NVIDIA Texture Tools
NVIDIA Texture Tools is a collection of image processing and texture
manipulation tools, designed to be integrated in game tools and asset
conditioning pipelines. The primary features of the library are mipmap and
normal map generation, format conversion and DXT compression.
libopenal1
Software implementation of the OpenAL audio API (shared library)
OpenAL, the Open Audio Library, is a joint effort to create an open,
vendor-neutral, cross-platform API for interactive, primarily spatialized
audio. OpenAL's primary audience are application developers and desktop
users that rely on portable standards like OpenGL, for games and other
multimedia applications.
libopus0
Opus codec runtime library
The Opus codec is designed for interactive speech and audio transmission over
the Internet. It is designed by the IETF Codec Working Group and incorporates
technology from Skype's SILK codec and Xiph.Org's CELT codec.