gap-browse

GAP Browse - browsing applications and ncurses interface

GAP is a system for computational discrete algebra, with particular emphasis on Computational Group Theory. GAP provides a programming language, a library of thousands of functions implementing algebraic algorithms written in the GAP language as well as large data libraries of algebraic objects. GAP is used in research and teaching for studying groups and their representations, rings, vector spaces, algebras, combinatorial structures, and more.

obs-scene-as-transition

plugin for OBS Studio to use a Scene as a Transition

This plugin can be used to create all kinds of transitions. It is recommended to get the most out of this plugin that you use other powerful plugins such as obs-move-transition to create advanced movements.

libsfml-audio2.6

Simple and Fast Multimedia Library - Audio part

SFML is a modern multimedia library offering a wide range of subsystems useful to produce a multimedia app. It offers OpenGL integration for Hardware accelerated Graphics, Windowing and Input support, Audio and Network facilities and supports GNU/Linux, MS Windows and Mac OS X.

libsfml-network2.6

Simple and Fast Multimedia Library - Network part

SFML is a modern multimedia library offering a wide range of subsystems useful to produce a multimedia app. It offers OpenGL integration for Hardware accelerated Graphics, Windowing and Input support, Audio and Network facilities and supports GNU/Linux, MS Windows and Mac OS X.

libsmacker1

C library for decoding .smk video files

libsmacker is a cross-platform C library which can be used for decoding Smacker Video files produced by RAD Game Tools. The library supports all features of both v2 and v4 files, except that Bink Audio Compression (lossy perceptual coding) is unsupported. For most use cases of libsmacker, this is not a serious limitation.

liballeggl4.4t64

library to mix OpenGL graphics with Allegro routines

AllegroGL is an Allegro add-on that allows you to use OpenGL alongside Allegro -- you use OpenGL for your rendering to the screen, and Allegro for miscellaneous tasks like gathering input, doing timers, getting cross-platform portability, loading data, and drawing your textures. So this library fills the same hole that things like glut do.