mlbstreamer
Interface to the MLB.TV media offering
A collection of tools to stream and record baseball games from
MLB.TV. While the main streaming content is mostly for paid MLB.TV
subscribers only, there are a significant number of features and
views available to non-subscribers as well including one free game
each day.
libtiled1
library for general purpose tile map editor
Tiled is a general purpose tile map editor. It's built to be easy to use,
yet capable of catering to a host of varying game engines, whether your game
is an RPG, platformer or Breakout clone. Tiled supports plugins to read and
write map formats, in addition to its map format, to support map formats in
use by engines.
gamemode
Optimise Linux system performance on demand
GameMode is a daemon/lib combo for Linux that allows games to request a set
of optimisations be temporarily applied to the host OS.
python3-pyglet
cross-platform windowing and multimedia library (Python 3)
This library provides an object-oriented programming interface for developing
games and other visually-rich applications with Python.
pyglet has virtually no external dependencies. For most applications and game
requirements, pyglet needs nothing else besides Python, simplifying
distribution and installation. It also handles multiple windows and
fully aware of multi-monitor setups.
cegui-mk2-0.8.7
Crazy Eddie's GUI (executables)
CEGUI is a free library providing windowing and widgets for graphics
APIs and engines where such functionality is not natively available
or is severely lacking. The library is written in C++, is object
oriented, and is primarily targeted at games developers who should be
spending their time creating great games, not building GUI sub-systems
fonts-cegui
Crazy Eddie's GUI (fonts)
CEGUI is a free library providing windowing and widgets for graphics
APIs and engines where such functionality is not natively available
or is severely lacking. The library is written in C++, is object
oriented, and is primarily targeted at games developers who should be
spending their time creating great games, not building GUI sub-systems