libhalide17-0

fast, portable computation on images and tensors

Halide is a programming language designed to make it easier to write high-performance image and array processing code on modern machines. Halide currently targets: * CPU architectures: X86, ARM, MIPS, Hexagon, PowerPC, RISC-V * Operating systems: Linux, Windows, macOS, Android, iOS, Qualcomm QuRT * GPU Compute APIs: CUDA, OpenCL, OpenGL Compute Shaders, Apple Metal, Microsoft Direct X 12 Rather than being a standalone programming language, Halide is embedded in C++. This means you write C++ code that builds an in-memory representation of a Halide pipeline using Halide's C++ API. You can then compile this representation to an object file, or JIT-compile it and run it in the same process.

libttfautohint1t64

Automatic font hinter - library

This project provides a library which takes a TrueType font as the input, removes its bytecode instructions (if any), and returns a new font where all glyphs are bytecode hinted using the information given by FreeType's autohinting module. The idea is to provide the excellent quality of the autohinter on platforms which don't use FreeType.

python3-md-toc

automatical generation of table of contents for markdown files (Python 3.x)

The table of contents (a.k.a: TOC) generated by this program is designed to work with several markdown parsers such as the ones used by GitHub and GitLab.

python3-adios2

ADIOS2 Adaptable IO system for simulations - Python bindings

The Adaptable IO System (ADIOS) provides a simple, flexible way for scientists to describe the data in their code that may need to be written, read, or processed outside of the running simulation. By providing an external to the code XML file describing the various elements, their types, and how you wish to process them this run, the routines in the host code (either Fortran or C) can transparently change how they process the data.

libhalideaot17-0

fast, portable computation on images and tensors (virtual library)

Halide is a programming language designed to make it easier to write high-performance image and array processing code on modern machines.
Input device button mapping tool (GUI)

input-remapper-gtk

Input device button mapping tool (GUI)

input-remapper allows users to map buttons on all input devices (keyboards, mice, gamepads...) in X11 and Wayland. It also supports combined buttons and programmable macros.