pass-extension-update

pass extension providing an easy flow for updating passwords

Extends the pass utility with an update command providing an easy flow for updating passwords. It supports path, directory and wildcard update. Moreover, you can select how to update your passwords by automatically generating new passwords or manually setting your own.

gccbrig-11-x86-64-linux-gnu

GNU BRIG (HSA IL) frontend

This is the GNU BRIG (HSA IL) frontend. The consumed format is a binary representation. The textual HSAIL can be compiled to it with a separate assembler.

trippy

TUI network diagnostic tool

traceroute and ping in one, with a nice TUI, a chart, and a map

obs-downstream-keyer

plugin for OBS Studio that adds a Downstream Keyer (DSK) dock

This plugin allows OBS to create overlays. Overlays are objects over a scene. Changing this scene will keep the overlay. This resource can be used to show logos, news or to show chat comments in live streams (there are some tutorials in the Internet to learn about the integration between this plugin and web browsers).

libstd-rust-1.59

Rust standard libraries

Rust is a curly-brace, block-structured expression language. It visually resembles the C language family, but differs significantly in syntactic and semantic details. Its design is oriented toward concerns of "programming in the large", that is, of creating and maintaining boundaries - both abstract and operational - that preserve large-system integrity, availability and concurrency.

libhalide13-0

fast, portable computation on images and tensors

Halide is a programming language designed to make it easier to write high-performance image and array processing code on modern machines. Halide currently targets: * CPU architectures: X86, ARM, MIPS, Hexagon, PowerPC, RISC-V * Operating systems: Linux, Windows, macOS, Android, iOS, Qualcomm QuRT * GPU Compute APIs: CUDA, OpenCL, OpenGL Compute Shaders, Apple Metal, Microsoft Direct X 12 Rather than being a standalone programming language, Halide is embedded in C++. This means you write C++ code that builds an in-memory representation of a Halide pipeline using Halide's C++ API. You can then compile this representation to an object file, or JIT-compile it and run it in the same process.