libcvtapi1t64
VirusTotal C API library
This package provides the official implementation of the
VirusTotal API in C programming language.
libcal3d12t64
Skeletal based 3d character animation library
Cal3d is a skeletal based 3d character animation library
written in C++ in a platform-/graphic API-independent way.
It has an unified exporter plugin framework. Currently it
includes exporters 16 for 3D Studio Max and MilkShape 3D).
libcanl-c4t64
EMI Common Authentication library - bindings for C
This is the C part of the EMI caNl -- the Common Authentication Library.
libcbf1t64
shared library supporting CBFlib
CBFlib is a library of ANSI-C functions providing a simple mechanism
for accessing Crystallographic Binary Files (CBF files) and
Image-supporting CIF (imgCIF) files.
libcegui-mk2-0.8.7t64
Crazy Eddie's GUI (libraries)
CEGUI is a free library providing windowing and widgets for graphics
APIs and engines where such functionality is not natively available
or is severely lacking. The library is written in C++, is object
oriented, and is primarily targeted at games developers who should be
spending their time creating great games, not building GUI sub-systems
libdart-gui6.12t64
Kinematics Dynamics and Optimization Library - gui library
DART is a collaborative, cross-platform, open source library created by the
Georgia Tech Graphics Lab and Humanoid Robotics Lab. The library provides data
structures and algorithms for kinematic and dynamic applications in robotics
and computer animation.
DART is distinguished by it's accuracy and stability due to its use of
generalized coordinates to represent articulated rigid body systems and
computation of Lagrange's equations derived from D.Alembert's principle to
describe the dynamics of motion.
For developers, in contrast to many popular physics engines which view the
simulator as a black box, DART gives full access to internal kinematic and
dynamic quantities, such as the mass matrix, Coriolis and centrifugal forces,
transformation matrices and their derivatives. DART also provides efficient
computation of Jacobian matrices for arbitrary body points and coordinate
frames. Contact and collision are handled using an implicit time-stepping,
velocity-based LCP (linear-complementarity problem) to guarantee
non-penetration, directional friction, and approximated Coulomb friction cone
conditions. For collision detection, DART uses FCL developed by Willow Garage
and the UNC Gamma Lab.
DART has applications in robotics and computer animation because it features a
multibody dynamic simulator and tools for control and motion planning.
Multibody dynamic simulation in DART is an extension of RTQL8, an open source
software created by the Georgia Tech Graphics Lab.