minigalaxy
Simple GOG Linux client
Allows you to download and play Linux games from the gog.com game store.
chocolate-doom
Doom engines closely-compatible with Vanilla Doom
Chocolate Doom aims to accurately reproduce the original DOS version of
Doom and other games based on the Doom engine in a form that can be
run on modern computers. Unlike most modern Doom engines, Chocolate Doom
is not derived from the Boom source port and does not inherit its
features (or bugs).
nexuiz
Fast-paced 3D first-person shooter
Nexuiz Classic is a fast-paced 3D deathmatch game with high-end and complex
graphics effects. It is intended to be played over the Internet or over a
local network. Several different game types, such as classic deathmatch, team
deathmatch and capture the flag are available.
It also supports a single-player mode and playing against the computer.
sdlfrotz
interpreter of Z-code story-files (SDL version)
Frotz interprets Z-code story-files, which are usually text adventure
games (although a few arcade-style Z-code games have been written).
Examples of such story files include the adventure games published by
Infocom, as well as any games produced by compilers to this format,
such as Inform. You can find a number of Inform-compiled games up for
anonymous FTP at ftp://ftp.ifarchive.org/ or HTTP at http://www.ifarchive.org/
frotz
interpreter of Z-code story-files
Frotz interprets Z-code story-files, which are usually text adventure
games (although a few arcade-style Z-code games have been written).
Examples of such story files include the adventure games published by
Infocom, as well as any games produced by compilers to this format,
such as Inform. You can find a number of Inform-compiled games up for
anonymous FTP at ftp://ftp.ifarchive.org/ or HTTP at http://www.ifarchive.org/
infon-server
Program bugs to compete for food and survival - Server
Infon is a game which simulates the live of simple bugs who eat,
propagate, eat each other and evolve. The players can not control
the bugs directly but write their “intelligence” in the simple
script language lua and upload it to the game using a plain telnet
connection. The code can then be modified even while the game
is running.