klystrack
Chiptune tracker
This is an application for creating music reminiscent of the style of music
from 8-bit computers or, chiptunes. It features a "tracker" style sequencer,
and a built-in synthesizer capable of a wide range sounds - including but not
limited to basic subtractive synthesis, frequency modulation and sample
playback. Sounds can be easily beefed up by using the effect chain. It is
possbile to import a handful of file formats, including Protracker .MOD,
Fasttracker 2 .XM, the Cave Story music format (.ORG) and Rob Hubbard
Commodore 64 SID files. Tunes can be easily exported as a single mixdown .WAV
or separate tracks or you can simply use the playback library to use the
klystrack files in your own games and other software.
heroes-sound-effects
Optional sound files for heroes
Heroes is similar to the "Tron" and "Nibbles" games of yore, but includes
many graphical improvements and new game features. In it, you must maneuver
a small vehicle around a world and collect powerups while avoiding obstacles,
your opponents' trails, and even your own trail.
fs-uae-netplay-server
Netplay server for FS-UAE online play
FS-UAE is a cross-platform Amiga emulator based on updated emulation code
from WinUAE. FS-UAE uses SDL for input, OpenAL for audio and OpenGL
for graphics.
xpilot-extra
Maps, utilities and configs for XPilot
XPilot is a multi-player tactical manoeuvring game for X. Each
player controls their own fighter equipped with a variety of weapons
and power-ups. Players compete as teams or as individuals; the
object of the game is to score points by blasting the opposition,
stealing their treasure or by racing round a circuit.
WARNING: This game is very addictive.
glbsp
nodes builder for Doom-style games; has support for OpenGL
glBSP is a node builder specially designed to be used with OpenGL ports of
the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
which means it adds some new special nodes to a WAD file that makes it very
easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
for drawing the levels.