libangelscript2.35.1t64

game-oriented interpreted compiled scripting language

AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting), object- orientation, single inheritance, multiple inheritance with interfaces. Allows operators to be registered and overloaded. AngelScript can be used with any C++ IDE, such as Netbeans, Geany, and Eclipse.

qtads

Qt HTML interpreter for TADS

This package provides an interpreter for TADS game files, using a Qt interface. It can run either TADS 2 games (which have an extension of .gam) or TADS 3 games (which have an extension of .t3). See http://www.ifarchive.org/indexes/if-archiveXgamesXtads.html for a large collection of available TADS games.

minigalaxy

Simple GOG Linux client

Allows you to download and play Linux games from the gog.com game store.

sdlfrotz

interpreter of Z-code story-files (SDL version)

Frotz interprets Z-code story-files, which are usually text adventure games (although a few arcade-style Z-code games have been written). Examples of such story files include the adventure games published by Infocom, as well as any games produced by compilers to this format, such as Inform. You can find a number of Inform-compiled games up for anonymous FTP at ftp://ftp.ifarchive.org/ or HTTP at http://www.ifarchive.org/

infon-server

Program bugs to compete for food and survival - Server

Infon is a game which simulates the live of simple bugs who eat, propagate, eat each other and evolve. The players can not control the bugs directly but write their “intelligence” in the simple script language lua and upload it to the game using a plain telnet connection. The code can then be modified even while the game is running.

infon-viewer

Program bugs to compete for food and survival - GUI

Infon is a game which simulates the live of simple bugs who eat, propagate, eat each other and evolve. The players can not control the bugs directly but write their “intelligence” in the simple script language lua and upload it to the game using a plain telnet connection. The code can then be modified even while the game is running.