libangelscript2.35.1t64
game-oriented interpreted compiled scripting language
AngelScript features static typing, object handles (similar to C++ pointers but
garbage collected via reference counting), object- orientation, single
inheritance, multiple inheritance with interfaces. Allows operators to be
registered and overloaded. AngelScript can be used with any C++ IDE, such as
Netbeans, Geany, and Eclipse.
qtads
Qt HTML interpreter for TADS
This package provides an interpreter for TADS game files, using a
Qt interface. It can run either TADS 2 games (which have an
extension of .gam) or TADS 3 games (which have an extension of .t3).
See http://www.ifarchive.org/indexes/if-archiveXgamesXtads.html for a
large collection of available TADS games.
minigalaxy
Simple GOG Linux client
Allows you to download and play Linux games from the gog.com game store.
sdlfrotz
interpreter of Z-code story-files (SDL version)
Frotz interprets Z-code story-files, which are usually text adventure
games (although a few arcade-style Z-code games have been written).
Examples of such story files include the adventure games published by
Infocom, as well as any games produced by compilers to this format,
such as Inform. You can find a number of Inform-compiled games up for
anonymous FTP at ftp://ftp.ifarchive.org/ or HTTP at http://www.ifarchive.org/
infon-server
Program bugs to compete for food and survival - Server
Infon is a game which simulates the live of simple bugs who eat,
propagate, eat each other and evolve. The players can not control
the bugs directly but write their “intelligence” in the simple
script language lua and upload it to the game using a plain telnet
connection. The code can then be modified even while the game
is running.
infon-viewer
Program bugs to compete for food and survival - GUI
Infon is a game which simulates the live of simple bugs who eat,
propagate, eat each other and evolve. The players can not control
the bugs directly but write their “intelligence” in the simple
script language lua and upload it to the game using a plain telnet
connection. The code can then be modified even while the game
is running.