codeblocks-contrib
contrib plugins for Code::Blocks IDE
This package extends Code::Blocks functionality a great deal with the included
plugins. These are:
* Code profiler (based on gprof) and code statistics (SLOCs etc)
* Copy strings
* DragScroll (enhances mouse operations)
* Setting of environment variables
* Source exporter to PDF/HTML/ODT/RTF
* Header fixup
* Help
* Keyboard shortcuts configuration
* RAD gui-builder for wxWidgets (wxSmith)
* wxSmith AUI and wxSmith contrib items
* Selection of small games for relaxing between coding sessions! (BYOGames)
* Autoversioning
* ThreadSearch
* BrowseTracker
* Valgrind
* HexEditor
* IncrementalSearch
* Codesnippets
* Library finder
* Regular expression testbed
* Symbol table plugin
* CB koders
* MouseSap
* Cccc
* CppCheck
crtmpserver
High performance RTMP/RTSP streaming server
crtmpserver is a high performance streaming server able to stream
(live or recorded) in the following technologies:
- To and from Flash (RTMP,RTMPE, RTMPS, RTMPT, RTMPTE)
- To and from embedded devices: iPhone, Android
- From surveillance cameras
- IP-TV using MPEG-TS and RTSP/RTCP/RTP protocols
texlive-science
TeX Live: Mathematics, natural sciences, computer science packages
This package includes the following CTAN packages:
python-pyassimp
3D model import library (Python2 bindings)
Assimp is a library to import various well-known 3D model formats ("assets") in
a uniform manner.
Assimp aims at providing a full asset conversion pipeline for use in game
engines / realtime rendering systems of any kind but is not limited to this
audience.
squeak-plugins-scratch
Squeak plugins for the Scratch programming environment
Scratch is an easy, interactive, collaborative programming
environment designed for creation of interactive stories, animations,
games, music, and art -- and sharing these on the web.
assimp-utils
3D model import library (utilities)
Assimp is a library to import various well-known 3D model formats ("assets") in
a uniform manner.
Assimp aims at providing a full asset conversion pipeline for use in game
engines / realtime rendering systems of any kind but is not limited to this
audience.