libsquirrel3-0
runtime libraries for the Squirrel programming language
Squirrel is a high-level imperative, object-oriented programming
language, designed to be a lightweight scripting language that fits
in the size, memory bandwidth, and real-time requirements of
applications like video games.
libghc-werewolf-prof
game engine for playing werewolf within a chat client; profiling libraries
A game engine for playing werewolf within a chat client.
This engine is based off of the party game Mafia, also known as
Werewolf.
liballegro-physfs5.2
physfs addon for the Allegro 5 library
This package provides the physfs addon for the Allegro 5 library. This
addon provides an interface to the PhysicsFS library, allowing you to
mount virtual file-systems (e.g., archives) and access files as if they
were physically on the file-system.
liberis-1.3-21
WorldForge client entity library
Eris is designed to simplify client development (and avoid repeating the
same work several times), by providing a common system to deal with the
back end tasks. Notably, Eris encapsulates most of the work in getting
Atlas entities available on your client, logging into a server, and
managing updates from the server. Thus it can be considered as a session
layer above Atlas, providing persistent (for the session) objects as
opposed to Atlas ones (which are transient). It handles the client-side
implementation of the meta-server protocol, and querying game servers;
out-of-game (OOG) operations (via the Lobby and Rooms), and most
important in-game (IG) operations such as entity creation, movement and
updates.
libgrapple-dev
a network layer designed for games (development files)