python-django-pyscss

makes it easier to use PySCSS in Django - Python 2.7

Django-pyscss is a collection of tools for making it easier to use pyScss within Django. It overwrites the import system to use Django's staticfiles app. This way you can import SCSS files from any app (or any file that's findable by the STATICFILES_FINDERS) with no hassle. It provides a django-compressor precompile filter class so that you can easily use pyScss with django-compressor without having to bust out to the shell. This has the added benefit of removing the need to configure pyScss through its command-line arguments AND makes it possible for the exceptions and warnings that pyScss emits to bubble up to your process so that you can actually know what's going on.

openssh-blacklist-extra

list of non-default blacklisted OpenSSH RSA and DSA keys

Contains the list of known-bad non-default OpenSSH keys, for ssh-vulnkeys to use when examining suspect keys: DSA-2048, RSA-1024, RSA-4096

otcl-shells

OTcl shells

OTcl, short for MIT Object Tcl, is an extension to Tcl/Tk for object-oriented programming. It shouldn't be confused with the IXI Object Tcl extension by Dean Sheenan. (Sorry, but both of them like the name and have been using it for a while.)

node-tilelive

Interface for tile backends modules for Node.js

node-tilelive defines an API for interacting with tile store modules, like node-mbtiles, tilelive-mapnik, tilelive-vector. The `tilelive` executable allows one to copy between tile stores.

vala-dbus-binding-tool

Vala binding-generator for xml introspection files

Vala is a novel language that has many adopters among the developers of the freesmartphone.org software stack that is targeted for smartphones. Here, the DBus orchestrates many collaborating tools, which all need to be build against compatible versions of the DBus specifications.

libsunflow-java

rendering system for photo-realistic image synthesis

Sunflow is an open source rendering system for photo-realistic image synthesis. It is written in Java and built around a flexible ray tracing core and an extensible object-oriented design. It was created as a framework for experimenting with global illumination algorithms and new surface shading models.