plplot-driver-cairo

Scientific plotting library (Cairo driver)

PLplot is relatively small, portable, freely distributable, and is rich enough to satisfy most users. It has a wide range of plot types including line (linear, log), contour, 3D, fill, and almost 1000 characters (including Greek and mathematical) in its extended font set. The package is designed to make it easy to quickly get graphical output; only a handful of function calls is typically required. For more advanced use, virtually all aspects of plotting are configurable.

libtwin0

tiny window system (library)

With embedded systems gaining high resolution displays and powerful CPUs, the desire for sophisticated graphical user interfaces can be realized in even the smallest of systems. While the CPU power available for a given power budget has increased dramatically, these tiny systems remain severely memory constrained. This unique environment presents interesting challenges in graphical system design and implementation. Using ideas from modern window systems in larger environments, TWIN offers overlapping translucent windows, anti-aliased graphics and scalable fonts in a total memory budget of 100KB.

libtogl2

Tk OpenGL widget

Togl is a Tk widget for OpenGL rendering. Togl was originally based on OGLTK, written by Benjamin Bederson at the University of New Mexico. Togl's main features are:

task-telugu

Telugu environment

This task installs programs, data files, fonts, and documentation that makes it easier for Telugu speakers to use Debian.

ruby-entypo-rails

rails asset pipeline plugin providing Entypo icons

Rails asset pipeline plugin and CSS mappings for the Entypo pictograms by Daniel Bruce http://www.entypo.com

fonts-cegui

Crazy Eddie's GUI (fonts)

CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems