plplot-driver-cairo
Scientific plotting library (Cairo driver)
PLplot is relatively small, portable, freely distributable, and is rich
enough to satisfy most users. It has a wide range of plot types including
line (linear, log), contour, 3D, fill, and almost 1000 characters
(including Greek and mathematical) in its extended font set. The package
is designed to make it easy to quickly get graphical output; only a
handful of function calls is typically required. For more advanced use,
virtually all aspects of plotting are configurable.
libtwin0
tiny window system (library)
With embedded systems gaining high resolution displays and powerful CPUs, the
desire for sophisticated graphical user interfaces can be realized in even the
smallest of systems. While the CPU power available for a given power budget
has increased dramatically, these tiny systems remain severely memory
constrained. This unique environment presents interesting challenges in
graphical system design and implementation. Using ideas from modern window
systems in larger environments, TWIN offers overlapping translucent windows,
anti-aliased graphics and scalable fonts in a total memory budget of 100KB.
libtogl2
Tk OpenGL widget
Togl is a Tk widget for OpenGL rendering. Togl was originally
based on OGLTK, written by Benjamin Bederson at the University
of New Mexico. Togl's main features
are:
task-telugu
Telugu environment
This task installs programs, data files, fonts, and
documentation that makes it easier for Telugu speakers
to use Debian.
ruby-entypo-rails
rails asset pipeline plugin providing Entypo icons
Rails asset pipeline plugin and CSS mappings for the Entypo pictograms by
Daniel Bruce http://www.entypo.com
fonts-cegui
Crazy Eddie's GUI (fonts)
CEGUI is a free library providing windowing and widgets for graphics
APIs and engines where such functionality is not natively available
or is severely lacking. The library is written in C++, is object
oriented, and is primarily targeted at games developers who should be
spending their time creating great games, not building GUI sub-systems