visualboyadvance
full featured Game Boy Advance emulator
VisualBoyAdvance is a Game Boy Advance emulator that works with
many ROMs that are publically available. It features save states
(like those that are available in ZSNES), full screen support,
joystick support, the all-important 'speedup emulation' key for
impatient gamers, and a lot more.
amphetamine
jump'n run game with unique visual effects
Amphetamine is an exciting jump'n run game that offers some unique visual
effects like colored lighting, fogging and coronas. You must fight eleven
evil monsters with your magic weapons.
xscorch
Clone of Scorched Earth
Xscorch is a clone of the classic DOS game, "Scorched Earth". The basic goal
is to annihilate enemy tanks using overpowered guns :). Basically, you buy
weapons, you target the enemy by adjusting the angle of your turret and
firing power, and you hope to destroy their tank before they destroy yours.
goplay
games (and more) package browser using DebTags
GoPlay! is a Graphical User Interface (GUI) that uses DebTags for
easily finding games in the package archive. The program uses FLTK
for handling the widgets, and libept as the backend for retrieving
the data.
codeblocks-contrib
contrib plugins for Code::Blocks IDE
This package extends Code::Blocks functionality a great deal with the included
plugins. These are:
* Code profiler (based on gprof) and code statistics (SLOCs etc)
* Copy strings
* DragScroll (enhances mouse operations)
* Setting of environment variables
* Source exporter to PDF/HTML/ODT/RTF
* Header fixup
* Help
* Keyboard shortcuts configuration
* RAD gui-builder for wxWidgets (wxSmith)
* wxSmith AUI and wxSmith contrib items
* Selection of small games for relaxing between coding sessions! (BYOGames)
* Autoversioning
* ThreadSearch
* BrowseTracker
* Valgrind
* HexEditor
* IncrementalSearch
* Codesnippets
* Library finder
* Regular expression testbed
* Symbol table plugin
* CB koders
* MouseSap
* Cccc
* CppCheck
golly
Game of Life simulator using hashlife algorithm
Golly simulates Conway's Game of Life with an arbitrarily large grid
of cells. It can optionally use a hashlife algorithm, which allows
it to rapidly compute generations for huge patterns, and to compute
many generations into the future at a time.