The ROM being used is in public domain (homebrew, gbadev 2004mbit competition)

visualboyadvance

full featured Game Boy Advance emulator

VisualBoyAdvance is a Game Boy Advance emulator that works with many ROMs that are publically available. It features save states (like those that are available in ZSNES), full screen support, joystick support, the all-important 'speedup emulation' key for impatient gamers, and a lot more.
jump'n run game with unique visual effects

amphetamine

jump'n run game with unique visual effects

Amphetamine is an exciting jump'n run game that offers some unique visual effects like colored lighting, fogging and coronas. You must fight eleven evil monsters with your magic weapons.
Clone of Scorched Earth

xscorch

Clone of Scorched Earth

Xscorch is a clone of the classic DOS game, "Scorched Earth". The basic goal is to annihilate enemy tanks using overpowered guns :). Basically, you buy weapons, you target the enemy by adjusting the angle of your turret and firing power, and you hope to destroy their tank before they destroy yours.
games (and more) package browser using DebTags

goplay

games (and more) package browser using DebTags

GoPlay! is a Graphical User Interface (GUI) that uses DebTags for easily finding games in the package archive. The program uses FLTK for handling the widgets, and libept as the backend for retrieving the data.

codeblocks-contrib

contrib plugins for Code::Blocks IDE

This package extends Code::Blocks functionality a great deal with the included plugins. These are: * Code profiler (based on gprof) and code statistics (SLOCs etc) * Copy strings * DragScroll (enhances mouse operations) * Setting of environment variables * Source exporter to PDF/HTML/ODT/RTF * Header fixup * Help * Keyboard shortcuts configuration * RAD gui-builder for wxWidgets (wxSmith) * wxSmith AUI and wxSmith contrib items * Selection of small games for relaxing between coding sessions! (BYOGames) * Autoversioning * ThreadSearch * BrowseTracker * Valgrind * HexEditor * IncrementalSearch * Codesnippets * Library finder * Regular expression testbed * Symbol table plugin * CB koders * MouseSap * Cccc * CppCheck
Game of Life simulator using hashlife algorithm

golly

Game of Life simulator using hashlife algorithm

Golly simulates Conway's Game of Life with an arbitrarily large grid of cells. It can optionally use a hashlife algorithm, which allows it to rapidly compute generations for huge patterns, and to compute many generations into the future at a time.